Code Generation with Templates:Auflage 2012 Jeroen Arnoldus, Mark van den Brand, A. Serebrenik, J. J. Brunekreef
Code Generation with Templates:Atlantis Studies in Computing. 2012. Auflage Jeroen Arnoldus, Mark van den Brand, J. J. Brunekreef, A. Serebrenik
Code Generation with Templates:Atlantis Studies in Computing. Auflage 2012 Jeroen Arnoldus, Mark van den Brand, A. Serebrenik, J.J. Brunekreef
Templates are among the most powerful features of C++, but they remain misunderstood and underutilized, even as the C++ language and development community have advanced. In C++ Templates, Second Edition, three pioneering C++ experts show why, when, and how to use modern templates to build software that´s cleaner, faster, more efficient, and easier to maintain. Now extensively updated for the C++11, C++14, and C++17 standards, this new edition presents state-of-the-art techniques for a wider spectrum of applications. The authors provide authoritative explanations of all new language features that either improve templates or interact with them, including variadic templates, generic lambdas, class template argument deduction, compile-time if, forwarding references, and user-defined literals. They also deeply delve into fundamental language concepts (like value categories) and fully cover all standard type traits. The book starts with an insightful tutorial on basic concepts and relevant language features. The remainder of the book serves as a comprehensive reference, focusing first on language details and then on coding techniques, advanced applications, and sophisticated idioms. Throughout, examples clearly illustrate abstract concepts and demonstrate best practices for exploiting all that C++ templates can do. Understand exactly how templates behave, and avoid common pitfalls Use templates to write more efficient, flexible, and maintainable software Master today´s most effective idioms and techniques Reuse source code without compromising performance or safety Benefit from utilities for generic programming in the C++ Standard Library Preview the upcoming concepts feature The companion website, tmplbook.com, contains sample code and additional updates.
At long last, this much-awaited book delivers practical metaprogramming into the hands of the everyday C++ programmer. Simply put, a metaprogram is a program which generates or manipulates program code. The ability to programmatically create software allows programmers to work at a higher level of abstraction appropriate to the problem domain, and allows the resulting code to be reconfigured without loss of efficiency. Ever since generic programming was introduced to C++, programmers have discovered myriad ´´template tricks´´ for manipulating programs *as they are compiled*, effectively eliminating the barrier between program and metaprogram. While the excitement generated by these capabilities among C++ experts has reached the community at large, their practical application remains out-of-reach for most programmers. This book provides the neccessary foundation to make template metaprogramming practical for everyone. Product Description Abrahams and Gurtovoy have written something close to a classic. marvelous fun to read. Read the complete book review by Jack J. Woehr, Dr. Dobbs Journal, June 03, 2005 If you´re like me, you´re excited by what people do with template metaprogramming (TMP) but are frustrated at the lack of clear guidance and powerful tools. Well, this is the book we´ve been waiting for. With help from the excellent Boost Metaprogramming Library, David and Aleksey take TMP from the laboratory to the workplace with readable prose and practical examples, showing that compile-time STL is as able as its runtime counterpart. Serving as a tutorial as well as a handbook for experts, this is the book on C++ template metaprogramming. -Chuck Allison, Editor, The C++ Source C++ Template Metaprogramming sheds light on the most powerful idioms of today´s C++, at long last delivering practical metaprogramming tools and techniques into the hands of the everyday programmer. A metaprogram is a program that generates or manipulates program code. Ever since generic programming was introduced to C++, programmers have discovered myriad template tricks for manipulating programs as they are compiled, effectively eliminating the barrier between program and metaprogram. While excitement among C++ experts about these capabilities has reached the community at large, their practical application remains out of reach for most programmers. This book explains what metaprogramming is and how it is best used. It provides the foundation you´ll need to use the template metaprogramming effectively in your own work. This book is aimed at any programmer who is comfortable with idioms of the Standard Template Library (STL). C++ power-users will gain a new insight into their existing work and a new fluency in the domain of metaprogramming. Intermediate-level programmers who have learned a few advanced template techniques will see where these tricks fit in the big picture and will gain the conceptual foundation to use them with discipline. Programmers who have caught the scent of metaprogramming, but for whom it is still mysterious, will finally gain a clear understanding of how, when, and why it works. All readers will leave with a new tool of unprecedented power at their disposal-the Boost Metaprogramming Library. The companion CD-ROM contains all Boost C++ libraries, including the Boost Metaprogramming Library and its reference documentation, along with all of the book´s sample code and extensive supplementary material. Features + Benefits At long last, this much-awaited book delivers practical metaprogramming into the hands of the everyday C++ programmer. ° Presents the C++ Metaprogramming Library (MPL), a framework of powerful tools providing unprecedented new capability to the C++ power-user. ° Bjarne Stroustrup gave the equivalent of a blank check to the authors--meaning that he would accept anything they wrote into his Series, given their overwhelming expertise in this domain. ° CD-ROM contains the entire Boost Library. Backcover Abrahams and Gurtovoy have written something close to a classic. marvelous fun to read. Read the complete book review by Jack J. Woehr, Dr. Dobbs Journal, June 03, 2005 If you´re like me, you´re excited by what people do with template metaprogramming (TMP) but are frustrated at the lack of clear guidance and powerful tools. Well, this is the book we´ve been waiting for. With help from the excellent Boost Metaprogramming Library, David and Aleksey take TMP from the laboratory to the workplace with readable
Capture and close more Internet leads with a new sales script and powerful marketing templates. The Conversion Code provides a step-by-step blueprint for increasing sales in the modern, Internet-driven era. Today´s consumers are savvy, and they have more options than ever before. Capturing their attention and turning it into revenue requires a whole new approach to marketing and sales. This book provides clear guidance toward conquering the new paradigm shift toward online lead generation and inside sales. You´ll learn how to capture those invaluable Internet leads, convert them into appointments, and close more deals. Regardless of product or industry, this proven process will increase both the quantity and quality of leads and put your sales figures on the rise. Traditional sales and marketing advice is becoming less and less relevant as today´s consumers are spending much more time online, and salespeople are calling, emailing, and texting leads instead of meeting them in person. This book shows you where to find them, how to engage them, and how to position your company as the ideal solution to their needs. Engage with consumers more effectively online Leverage the strengths of social media, apps, and blogs to capture more leads for less money Convert more Internet leads into real-world prospects and sales appointments Make connections on every call and learn the exact words that close more sales The business world is moving away from ´´belly-to-belly´´ interactions and traditional advertising. Companies are forced to engage with prospective customers first online - the vast majority through social media, mobile apps, blogs, and live chat - before ever meeting in person. Yesterday´s marketing advice no longer applies to today´s tech savvy, mobile-first, social media-addicted consumer, and the new sales environment demands that you meet consumers where they a 1. Language: English. Narrator: Chris Smith. Audio sample: http://samples.audible.de/bk/adbl/028925/bk_adbl_028925_sample.mp3. Digital audiobook in aax.
We all know that today´s architectural design has moved from the sketchpad to the screenthe era of the Mayline and the drafting board now seems downright Paleolithicbut techniques for using the computer not just as a tool for rendering but as a generative instrument remain woefully unexplored. In ´´Tooling,´´ the latest installment in our renowned Pamphlet Architecture series, the technologically progressive young firm Aranda/Lasch illustrates how advanced computational methods and algorithmic codes can be used to foster architectural design. ´´Tooling´´ explores patterns generated by computer codes that in turn create an organizational template assembling projects. By openly sharing these codes, the authors seek to foster further investigation into their methods, allowing other architects to model and evolve more critical and insightful geometries and patterns.
This book focuses on motions of incompressible ?uids of a freely moving surface being in?uenced by both the Earth´s rotation and density strati?cation. In contrast to traditional textbooks in the ?eld of geophysical ?uid dynamics, such as those by by Cushman-Roisin (1994) and Gill (1982), this book uses the method of proce- oriented hydrodynamic modelling to illustrate a rich variety of ?uid phenomena. To this end, the reader can adopt the model codes, found on the Springer server accompanying this book, to reproduce most graphs of this book and, even better, to create animation movies. The reader can also employ the codes as templates for own independent studies. This can be done by a lay person as a hobby activity, undergraduate or postgraduate students as part of their education, or professional scientists as part of research. Exercises of this book are run with open-source software that can be freely downloaded from the Internet. This includes the FORTRAN 95 compiler ´´G95´´ used for execution of model simulations, the data visualisation program ´´SciLab´´, and ´´ImageMagick´´ for the creation of graphs and GIF animations, which can be watched with most Internet browsers.
Dieses Buch bietet eine systematische Einführung in die Kernelprogrammierung und in die Entwicklung von Gerätetreibern unter Linux - angefangen bei den Grundlagen bis hin zu speziellen Treibern und Techniken. Die innerhalb des Kernels nutzbaren Technologien werden umfassend vermittelt und mit vielen wiederverwertbaren Codebeispielen illustriert. Behandelt werden unter anderem: ? die Architektur des Linux-Betriebssystems ? die Programmierung von Tasklets, Kernel-Threads, Workqueues und hochauflösenden Timern ? die Sicherung kritischer Abschnitte ? effiziente Speicherverwaltung (Objekt-Caching) ? die Systemintegration des Treibers (Proc-, Sysund Device-Filesystem) ? das Kernel Build System ? professionelle Hardwareanbindung für den Raspberry Pi ? Green-Computing (Stromsparmodi) ? Realzeitaspekte ? spezielle Treiber (u.a. GPIO, I2C, PCI, USB, Blockgeräte) Hilfreich für die praktische Arbeit sind außerdem Programmiertricks erfahrener Kernelhacker, Code Templates als Ausgangspunkt für eigene Entwicklungen, ein eigenes Kapitel zum Entwurf guter und performanter Treiber sowie ein Anhang mit detaillierten Beschreibungen von mehr als 700 internen Kernelfunktionen. Das Buch richtet sich an Entwickler, Kernelhacker und Linux-Interessierte mit guten Programmierkenntnissen in der Sprache C. Einsteiger in Kernelprogrammierung, in Treiberentwicklung (und in Linux) erhalten eine praxisorientierte Einführung in das Thema. Profis, wie Entwickler eingebetteter Systeme, werden es auch als wertvolles Nachschlagewerk für die tägliche Arbeit einsetzen. Die 4. Auflage ist durchgehend auf den Stand des Kernels 4 aktualisiert worden. Ergänzt wurden Themen wie Cross-Entwicklung, Device Tree, GPIO, I2C und SPI sowie die Kernelcode-Entwicklung für eingebettete Systeme, insbesondere für den Raspberry Pi.