Fashion Figure Templates Sketchpad (with mixed templates):An extra-large clothing design templates book with mixed templates
This is the digital version of the printed book (Copyright 2008). Adrenaline junkies, dead fish, project sluts, true believers, Lewis and Clark, template zombies . . . Most developers, testers, and managers on IT projects are pretty good at recognizing patterns of behavior and gut-level hunches, as in, ´;I sense that this project is headed for disaster.´ But it has always been more difficult to transform these patterns and hunches into a usable form, something a team can debate, refine, and use. Until now. In Adrenaline Junkies and Template Zombies, the six principal consultants of The Atlantic Systems Guild present the patterns of behavior they most often observe at the dozens of IT firms they transform each year, around the world. The result is a quick-read guide to identifying nearly ninety typical scenarios, drawing on a combined one-hundred-and-fifty years of project management experience. Project by project, you´ll improve the accuracy of your hunches and your ability to act on them. The patterns are presented in an easy-reference format, with names designed to ease communication with your teammates. In just a few words, you can describe what´s happening on your project. Citing the patterns of behavior can help you quickly move those above and below you to the next step on your project. You´ll find classic patterns such as these: News Improvement Management by Mood Ring Piling On Rattle Yer Dags Natural Authority Food++ Fridge Door and more than eighty more! Not every pattern will be evident in your organization, and not every pattern is necessarily good or bad. However, you´ll find many patterns that will apply to your current and future assignments, even in the most ambiguous circumstances. When you assess your situation and follow your next hunch, youll have the collective wisdom of six world-class consultants at your side.
At last-the ´´first´´ guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! ´´The DC Comics Guide to Digitally Drawing Comics´´ shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics´ hottest artists and a leader in digital penciling and inking-and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with ´´The DC Guide to Digitally Drawing Comics.´´
A continuation of Lloyd Kahn´s journeys into the creative processes of owner-built homes -- their innovative techniques, use of sustainable materials, and essential dedication to the natural elements surrounding their designs -- ´´Builders of the Pacific Coast´´ explores the aesthetics and skills of three master builders in California, Washington state, and the rugged terrain of British Columbia. The three featured craftsmen -- Lloyd House, Bruce Atkey, and Sun Ray Kelley -- combine imaginative architecture with innovative contexts: everything from unusual house-boats to sculptural dwellings made of driftwood are included. With stunning color and black-and-white photographs, as well as detailed black-and-white drawings of the homes, this collection of unique and progressive designs creates a template for a future filled with forward-thinking architecture.
The Girl Who Could Heal Your Heart is the fourth book in The Girls Who Could series. In it, we discover the healing power of forgiveness and release. Kahuna Morrnah Simeona was a Hawaiian healer and teacher who traveled the world sharing the modern art of ho´oponopono, or community healing. When we clear our minds of grief, blame and anger, our hearts become lighter, our days become brighter. The Girls Who Could is a fun, colorful series of stories about real women who have made a difference in the world through inspired action. By giving young girls examples of women who are doing amazing things, children grow up with a template of achievement upon which to grow and expand their own dreams and goals. The simple drawings of children their own age and fun, rhyming prose helps kids connect easily with the message in each story. 1. Language: English. Narrator: Maya Cointreau. Audio sample: http://samples.audible.de/bk/acx0/077716/bk_acx0_077716_sample.mp3. Digital audiobook in aax.
Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. * Provides a project template for iOS and Android platforms * Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more * Offers explanation of full-function 2D and 3D graphics on embedded systems * Addresses the principal technology for hardware-accelerated graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you´re interested in striking a perfect balance between aesthetics and functionality in apps.
All you need to know about Game of Thrones! This project endeavors to serve two kinds of listeners at the same time: those who like history and those who like Game of Thrones. The two are often mutual interests. In effect this audiobook is a real-life historical breakdown of the cultures, characters, and events contained within George R. R. Martin´s epic book series A Song of Ice and Fire (ASOIAF). The books and short stories, along with the global smash hit HBO TV series Game of Thrones, which is based upon the ASOIAF novels, is set in a complex, engrossing medieval fantasy world every bit as interesting, complicated, morally gray, and brutal as humanity´s real history. The reason for Mr. Martin´s level of detail in crafting his characters, locations, cultures, and histories within the ASOIAF world is rather simple. George R. R. Martin is a lifelong student of history as well as an unashamed history nerd. In interview after interview, the author of this truly expansive world admits to drawing upon real events, real cultures, and actual peoples within world history as templates for his imagination to build upon. Mr. Martin seems to have a particular affinity for the medieval period (5th to 15th centuries CE) of Europe and the Middle East, with a great deal of inspiration coming from British history during that era. In addition he draws heavy influence from the Renaissance era (15th to 17th centuries CE). He is also not afraid to dive further back into human history for literary fuel. The ancient Celts, Greeks, Romans, Egyptians, and Persians, among others, are all present in some form within the ASOIAF world. Nearly every culture on earth, along with a bit of its history, has a place in ASOIAF. 1. Language: English. Narrator: Phillip J Mather. Audio sample: http://samples.audible.de/bk/acx0/071818/bk_acx0_071818_sample.mp3. Digital audiobook in aax.
In The Holocaust by Bullets, Father Patrick Desbois documented for the first time the murder of 1.5 million Jews in Ukraine during World War II, based on wartime documents, interviews with locals, and the application of modern forensic practices on long-hidden gravesites. Nearly a decade of further work by his team, drawing on interviews with 5,000 neighbors of the Jews, has resulted in stunning new findings about the extent and nature of the genocide. The mass killings took place across the Eastern Front, in seven countries formerly part of the Soviet Union invaded by Nazi Germany. They followed a secret template, or repeatable script, that included a timetable and involved local inhabitants in the mechanics of death to ensure complicity, whether it was to cook for the killers; to clear, dig, and cover the graves; to witness their Jewish neighbors being marched off; or to take part in the slaughter. Narrating in lucid, powerful prose that has the immediacy of a crime report, Father Desbois assembles a chilling account of how, concretely, these events took place in village after village, from the selection of the date to the twenty-four-hour period in which the mass murders unfolded. Today, such groups as ISIS put into practice the Nazis´ lessons on making genocide efficient. 1. Language: English. Narrator: Stefan Rudnicki. Audio sample: http://samples.audible.de/bk/brll/009785/bk_brll_009785_sample.mp3. Digital audiobook in aax.