This book has 20 full-color DIY art and craft figures to create. The price of this book includes permission to download 3 other books in the series in a PDF format. Details about a) how PDFs can be downloaded and b) where the password can be found are inside this book. Bonus downloads included in the price of the book 3D cars $11.95, by James Manning Paper Town $11.95 by James Manning Snowflake Templates $8.95 (Medium to Hard Difficulty Level) 3D figures $11.95 Book Features Soft bound Books can be printed using the PDFs provided. 20 full-color 3D figure templates 8.5 inches by 11.0 inches 200gms cover Makes an excellent gift Password for PDF downloads is located on page 16
Ron Barr interviews Pro Bowler Morten Andersen about whether he thought he’d play in the NFL for as long as he did, his initial thoughts about the game of football and how he played for so long. This interview took place on December 2nd, 2005. 1. Language: English. Narrator: Ron Barr, Morten Andersen. Audio sample: http://samples.audible.de/rt/spby/170116/rt_spby_170116_sample.mp3. Digital audiobook in aax.
Grant writing shouldn´t feel like a trip to the dentist. Take the pain out of the process with this innovative and fun, yes fun, guide. Learn all the inside tips and tools of the grant-writing trade in this easy-to-listen-to and upbeat book. This book is definitely for you if: You break out in a cold sweat when your boss mentions the word ´´grant.´´ You´ve been tempted to throw your computer against the wall while writing a grant. You happily tell stakeholders there´s plenty of grants out there...but haven´t the faintest idea how to write and get one! You think you can send out a bog-standard letter to a bunch of organizations and get funded. Your eyes glaze over when you´re presented with grant writing jargon and acronyms. Your organization´s grant success A-game has recently slipped and needs a good ´ole boost. You find yourself saying, ´´Aargh!´´ a lot while doing any or all the above. If these things resonate with you, Wish Granted! Tips, Tools, & Templates to Write a Winning Grant is your savior. It´s a proven step-by-step system to help you write competitive grants. Holly Rustick has secured millions and millions of dollars for organizations worldwide, and in this audiobook, she shares her system with you. What you will learn from this book: The myths and truths about grants The different grant categories The grant mindset The five basic parts of writing a grant Are you ready to become a grant-writing master? C´mon, what have you got to lose? Oh right, all that grant money.... 1. Language: English. Narrator: Holly Rustick. Audio sample: http://samples.audible.de/bk/acx0/098993/bk_acx0_098993_sample.mp3. Digital audiobook in aax.
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a ´´Three-layer Structure for Games´´ as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.
This book advocates a holistic reform of the current monetary and financial system dealing with the issues of money creation, central banks, loans, stock markets, tax justice, pension security and the international monetary system - ´´Bretton Woods II´´. Its innovative approach presents several alternatives for each cornerstone, in addition to introducing a participatory democratic process whereby sovereign citizens can themselves determine the rules governing the new financial and monetary system. With ´´democratic money conventions´´ in each municipality, where the elements of this new money system are discussed and decided on in a participatory manner, and a federal money covenant which then elaborates a template for a referendum about the future ´´money constitution´´, a true ´´sovereign´´ could progressively convert money from a financial weapon into a democratic tool. The envisaged democratic monetary system, by providing equal opportunities for every member of society to participate in the development of the ´´new rules of the game´´, turns money progressively into a public good which increases the freedom for all. The new system furthermore drives the enhancement of constitutional and relational values such as human dignity, solidarity, justice, sustainability, or democracy. Money should serve life and should serve the common good. The ´´Bank for the Common Good´´ Project, which was initiated in Austria by the author Christian Felber, represents a practical example of his proposals.
Beginning Java 8 Games Development , written by Java expert and author Wallace Jackson , teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you´ll employ open source software as tools to help you quickly and efficiently build your Java game applications. You´ll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you´ll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you´ll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You´ll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for ´´Bricks,´´´´Snake,´´ and ´´Invaders´´-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as ´´Copycat,´´ where the player must concentrate and repeat the sequence of lights and sounds, and ´´Couch Quiz,´´ in which PyGame and electronic components create a quiz game for 2-4 players. What You´ll Learn Gain basic knowledge of Python and employ it for game development Study game projects you can use as templates, such as Bricks, Snake, and Invaders Work with user-defined functions, inheritance, composition, and aggregation Implement finite state machines Integrate your game with electronics using the GPIO pins Who This Book Is For Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.
All you need to know about Game of Thrones! This project endeavors to serve two kinds of listeners at the same time: those who like history and those who like Game of Thrones. The two are often mutual interests. In effect this audiobook is a real-life historical breakdown of the cultures, characters, and events contained within George R. R. Martin´s epic book series A Song of Ice and Fire (ASOIAF). The books and short stories, along with the global smash hit HBO TV series Game of Thrones, which is based upon the ASOIAF novels, is set in a complex, engrossing medieval fantasy world every bit as interesting, complicated, morally gray, and brutal as humanity´s real history. The reason for Mr. Martin´s level of detail in crafting his characters, locations, cultures, and histories within the ASOIAF world is rather simple. George R. R. Martin is a lifelong student of history as well as an unashamed history nerd. In interview after interview, the author of this truly expansive world admits to drawing upon real events, real cultures, and actual peoples within world history as templates for his imagination to build upon. Mr. Martin seems to have a particular affinity for the medieval period (5th to 15th centuries CE) of Europe and the Middle East, with a great deal of inspiration coming from British history during that era. In addition he draws heavy influence from the Renaissance era (15th to 17th centuries CE). He is also not afraid to dive further back into human history for literary fuel. The ancient Celts, Greeks, Romans, Egyptians, and Persians, among others, are all present in some form within the ASOIAF world. Nearly every culture on earth, along with a bit of its history, has a place in ASOIAF. 1. Language: English. Narrator: Phillip J Mather. Audio sample: http://samples.audible.de/bk/acx0/071818/bk_acx0_071818_sample.mp3. Digital audiobook in aax.
Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. * Provides a project template for iOS and Android platforms * Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more * Offers explanation of full-function 2D and 3D graphics on embedded systems * Addresses the principal technology for hardware-accelerated graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you´re interested in striking a perfect balance between aesthetics and functionality in apps.