All you need to know about Game of Thrones! This project endeavors to serve two kinds of listeners at the same time: those who like history and those who like Game of Thrones. The two are often mutual interests. In effect this audiobook is a real-life historical breakdown of the cultures, characters, and events contained within George R. R. Martin´s epic book series A Song of Ice and Fire (ASOIAF). The books and short stories, along with the global smash hit HBO TV series Game of Thrones, which is based upon the ASOIAF novels, is set in a complex, engrossing medieval fantasy world every bit as interesting, complicated, morally gray, and brutal as humanity´s real history. The reason for Mr. Martin´s level of detail in crafting his characters, locations, cultures, and histories within the ASOIAF world is rather simple. George R. R. Martin is a lifelong student of history as well as an unashamed history nerd. In interview after interview, the author of this truly expansive world admits to drawing upon real events, real cultures, and actual peoples within world history as templates for his imagination to build upon. Mr. Martin seems to have a particular affinity for the medieval period (5th to 15th centuries CE) of Europe and the Middle East, with a great deal of inspiration coming from British history during that era. In addition he draws heavy influence from the Renaissance era (15th to 17th centuries CE). He is also not afraid to dive further back into human history for literary fuel. The ancient Celts, Greeks, Romans, Egyptians, and Persians, among others, are all present in some form within the ASOIAF world. Nearly every culture on earth, along with a bit of its history, has a place in ASOIAF. 1. Language: English. Narrator: Phillip J Mather. Audio sample: http://samples.audible.de/bk/acx0/071818/bk_acx0_071818_sample.mp3. Digital audiobook in aax.
Jay Sarno built two path-breaking Las Vegas casinos, Caesars Palace (1966) and Circus Circus (1968), and planned but did not build a third, the Grandissimo, which would have started the mega-resort era a decade before Steve Wynn built The Mirage. As mobsters and accountants battled for the soul of the last American frontier town, Las Vegas had endless possibilities - if you didn´t mind high stakes and stiff odds. Sarno invented the modern Las Vegas casino, but he was part of a dying breed - a back-pocket entrepreneur who´d parlayed a jones for action and a few Teamster loans into a life as a Vegas casino owner. For all of his accomplishments, his empire didn´t last. Sarno sold out of Caesars Palace shortly after it opened - partially to get away from the bookies and gangsters who´d taken over the casino - and he was forced to relinquish control of Circus Circus when the federal government indicted him on charges of offering the largest bribe in IRS history - a bribe he freely admitted paying, on the advice of his attorney, Oscar Goodman. Though he ultimately walked out of court a free man, he never got Circus back. And though he guessed the formula that would open up Las Vegas to millions in the 1990s with the design of the Grandissimo, but he wasn´t able to secure the financing for the casino, and when he died in 1984, it remained only a frustrating dream. Sarno´s casinos - and his ideas about how to build casinos - created the template for Las Vegas today. Before him, Las Vegas meant dealers in string ties and bland, functional architecture. He taught the city how to dress up its hotels in fantasy, putting toga dresses on cocktail waitresses and making sure that even the stationery carried through with the theme. He saw Las Vegas as a place where ordinary people could leave their ordinary lives and have extraordinary adventures. And that remains the template for Las Vegas today. 1. Language: English. Narrator: Eric Martin. Audio sample: http://samples.audible.de/bk/acx0/021383/bk_acx0_021383_sample.mp3. Digital audiobook in aax.
A unique treasure of vocal wisdom, Heart-Based Singing will be the sole guide to understanding, refining and developing your singing voice. Agatha Carubia lovingly directs you to the core of your singing technique with the simplicity and passion inspired by 30 years of teaching success. Using a hybrid of the Eastern chakra energy system and the classical Bel Canto vocal technique, Heart-Based Singing serves as a trouble-shooting template for your voice, with practical exercises, tools and solutions for immediate improvement. 1. Language: English. Narrator: Agatha Carubia. Audio sample: http://samples.audible.de/bk/acx0/068497/bk_acx0_068497_sample.mp3. Digital audiobook in aax.
He owns the night! One of the most original heroes in all of pulpdom returns in four gun-blazing adventures, jam-packed with action and adventure. The mysterious Black Bat once again patrols the urban jungle. His targets: those who would prey on the weak, the helpless. Crusading District Attorney Anthony Quinn was scarred and blinded by gangland hoods. When an experimental transplant operation returns his sight, it also grants him the ability to see in the dark! Allowing the public to continue believing he is a harmless, blind attorney, Quinn invents a new identity, that of the crime-fighting avenger known as the Black Bat. With a trio of loyal aids, he launches his campaign against the forces of evil. From a giant Nazi-bred monster to a gun-slinging Commie assassin, here are four brand new tales by Andrew Salmon, Aaron Smith, Mark Justice, and Frank Schildiner - starring the master of the night, the Black Bat, once again thrilling pulp fans with his daring exploits. Long considered the template from which dozens of comic book heroes were inspired, including Marvel´s Daredevil and DC´s Batman, the Black Bat is truly one of the most unique characters ever born of the pulps. 1. Language: English. Narrator: Bob Kern. Audio sample: http://samples.audible.de/bk/acx0/044850/bk_acx0_044850_sample.mp3. Digital audiobook in aax.
The Girl Who Could Dance in Outer Space is the second book in The Girls Who Could Series. It tells the tale of young Mae Jemison, the creative girl who became a doctor, an engineer, a dancer, and an astronaut. Mae Jemison teaches us that art and science are natural expressions of creativity and imagination. Nurture them both, and go where your dreams take you! The Girls Who Could is a fun, colorful series of stories about real women who have made a difference in the world through inspired action. By giving young girls examples of people who have done big, amazing things, children grow up with a template of achievement upon which to grow and expand their own dreams and goals. 1. Language: English. Narrator: Maya Cointreau. Audio sample: http://samples.audible.de/bk/acx0/079149/bk_acx0_079149_sample.mp3. Digital audiobook in aax.
The Girl Who Could Talk to Computers is the first book in The Girls Who Could Series. It tells the story of young Grace Hopper, the inquiring girl who wrote the first computer compiler program which gave birth to the first computer language, COBOL. After amazing Grace helped bring us into the modern computer-age, she dedicated her life to teaching and inspiring young people to dream big. The Girls Who Could is a fun series of true stories about women who have made a difference in the world through inspired action. By giving young girls examples of people who are doing big, amazing things, children grow up with a template of achievement upon which to grow and expand their own dreams and goals. 1. Language: English. Narrator: Maya Cointreau. Audio sample: http://samples.audible.de/bk/acx0/079218/bk_acx0_079218_sample.mp3. Digital audiobook in aax.