Build machine learning (ML) solutions for Java development. This book shows you that when designing ML apps, data is the key driver and must be considered throughout all phases of the project life cycle. Practical Java Machine Learning helps you understand the importance of data and how to organize it for use within your ML project. You will be introduced to tools which can help you identify and manage your data including JSON, visualization, NoSQL databases, and cloud platforms including Google Cloud Platform and Amazon Web Services. Practical Java Machine Learning includes multiple projects, with particular focus on the Android mobile platform and features such as sensors, camera, and connectivity, each of which produce data that can power unique machine learning solutions. You will learn to build a variety of applications that demonstrate the capabilities of the Google Cloud Platform machine learning API, including data visualization for Java; document classification using the Weka ML environment; audio file classification for Android using ML with spectrogram voice data; and machine learning using device sensor data. After reading this book, you will come away with case study examples and projects that you can take away as templates for re-use and exploration for your own machine learning programming projects with Java. What You Will Learn Identify, organize, and architect the data required for ML projects Deploy ML solutions in conjunction with cloud providers such as Google and Amazon Determine which algorithm is the most appropriate for a specific ML problem Implement Java ML solutions on Android mobile devices Create Java ML solutions to work with sensor data Build Java streaming based solutions Who This Book Is For Experienced Java developers who have not implemented machine learning techniques before.
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a ´´Three-layer Structure for Games´´ as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.
The two volumes of the Learning to Photograph series give students and interested amateur photographers essential information about technique and design as well as an understanding of the big concepts of photography. This first volume brings readers up to speed on the basics of camera technology: optics and exposure. The authors provide an overview of these technical elements before going into detail about how cameras and lenses work and how they influence one another. Building upon this foundation, the authors discuss the practical application of this knowledge, showing readers how to put this information to use to create images and realize ideas effectively.The numerous example photos and informational graphics not only illustrate the concepts at hand, but also make the lessons visually pleasing and offer inspiring templates for readers to imitate in their own craft. Topics include:Optics and lensesExposure metering and controlImage sensors, viewfinders, and displaysLive view and video functionalityFlash units and additional accessoriesThe right cameraPhoto technology in practiceThe subsequent volume in the Learning to Photograph series addresses visual concepts and composition.
Automated Semantic Analysis of Schematic Data:Learning-based Techniques for Scalable and Automated Semantic Understanding of Template Generated Schematic Web Content Saikat Mukherjee
The NEUROGES® Analysis System for Nonverbal Behavior and Gesture:The Complete Research Coding Manual including an Interactive Video Learning Tool and Coding Template Hedda Lausberg
C++´s Standard Template Library is revolutionary, but learning to use it well has always been a challenge for students. In Effective STL, best-selling author Scott Meyers (Effective C++, More Effective C++) reveals the critical rules of thumb employed by the experts -- the things they almost always do or almost always avoid doing -- to get the most out of the library. This book offers clear, concise, and concrete guidelines to C++ programmers. While other books describe what´s in the STL, Effective STL shows the student how to use it. Each of the book´s 50 guidelines is backed by Meyers´ legendary analysis and incisive examples, so the student will learn not only what to do, but also when to do it - and why.
The Essential Guide to Lesson Planning is intended to help trainee teachers and newly qualified teachers come to grips with the daily lesson planning required from them. This book shows how the time spent planning good lessons can help to ensure that time in the classroom is effective, productive and enjoyable. A key goal of this book is to show that planning lessons and behaviour management are not two separate entities any good lesson plan will have built-in behaviour management strategies. If students are catered for, are allowed to achieve and their good work reinforced even the most challenging of students can be fun to teach. Product Description The Essential Guide to Lesson Planning is intended to help trainee and newly qualified teachers come to grips with the daily lesson planning required from them. This book shows how the time spent planning good lessons can help to ensure that time in the classroom is effective, productive and enjoyable. A key goal of this book is to show that planning lessons and behaviour management are not two separate entities any good lesson plan will have built-in behaviour management strategies. If students are catered for, are allowed to achieve and have their good work reinforced, then even the most challenging of students can be fun to teach. Features + Benefits Weblinks useful websites to take learning further Going Further each chapter ends with a number of activities to help consolidate understanding of the topic Teaching Tips these boxes appear throughout the book to draw out additional ideas on how to improve lesson planning Teaching Reference these boxes provide additional teaching and learning information regarding a specific subject Research Reference these boxes help the reader place guidance in a research context useful when writing professional essays or simply wishing to know what proof there is for particular teaching and learning strategies Backcover The Essential Guide to Lesson Planning is an invaluable resource that will enable you to plan foolproof lessons, combining effective learning with built-in behaviour management. Whether you are an NQT, an ITT student or a more experienced teaching professional, this book will show you how planning a good lesson can be quick and simple and lead to successful learning whoever your students are. Written by an award-winning researcher and experienced Advanced Skills Teacher, this book is packed with tips such as: How to ensure good behaviour through lesson planning How to use learning objectives to maximum effect How to write quick and successful lessons How to incorporate homework into a lesson How to address assessment for learning in every lesson How to use reward systems to keep student motivation high How to meet the needs of individual students; SEN and G&T How to write an effective plenary How to reflect on learning at the end of a lesson Accompanying this book is a website at www.pearsoned.co.uk/walker with resources to adapt for your individual teaching needs to aid lesson planning, such as: Starter activity templates Plenary activity templates ACE cards for motivation Bell work activity templates Assessment for Learning student guidelines Chapter 1 The ABC of Lesson Planning Chapter 2 The Classroom Environment Chapter 3 Lesson Objectives Chapter 4 Bell work and Starter Activities Chapter 5 Main Development Stage - Part 1 Chapter 6 Main Development Stage - Part 2 Chapter 7 Plenary Work Chapter 8 Managing Behaviour through Lesson Planning Chapter 9 Literacy and Numeracy Chapter 10 Special Education Needs and Gifted and Talented Chapter 11 Assessment for Learning Chapter 12 Homework ´The Essential Guide to Lesson Planning´ is intended to help trainee and newly qualified teachers come to grips with the daily lesson planning required from them. It shows how the time spent planning good lessons can help to ensure that time in the classroom is effective, productive and enjoyable.
Genocide: A Comprehensive Introduction is the most wide-ranging textbook on genocide yet published. The book is designed as a text for upper-undergraduate and graduate students, as well as a primer for non-specialists and general readers interested in learning about one of humanity´s enduring blights. The third edition will follow relatively closely the template established by the successful first two editions. Instructors who use the volume from year to yearwill not be required toadjust to extensive structural transformations. This new edition aims to bring the analysis and sourcing up to date; to freshen and renew subsidiary components of the book like images, box texts, secondary cases in the case-study chapters. A wide range of such alterations have been made, but the core chapter structure remains identical with the first two.
Many companies are not single businesses but a collection of businesses with one or more levels of corporate management. Written for managers, advisors and students aspiring to these roles, this book is a guide to decision-making in the domain of corporate strategy. It arms readers with research-based tools needed to make good corporate strategy decisions and to assess the soundness of the corporate strategy decisions of others. Readers will learn how to do the analysis for answering questions such as ´Should we pursue an alliance or an acquisition to grow?´, ´How much should we integrate this acquisition?´ and ´Should we divest this business?´. The book draws on the authors´ wealth of research and teaching experience at INSEAD, London Business School and University College London. A range of learning aids, including easy-to-comprehend examples, decision templates and FAQs, are provided in the book and on a rich companion website.
´´If you are determined to encourage creativity and provide acollaborative environment that will bring out the best in people,you will want this book by your side at all times.´´ --Bill Moggridge, Director of the Smithsonian´sCooper-Hewitt National Design Museum ´´Make Space is an articulate account about theimportance of space; how we think about it, build it and thrive init.´´ --James P. Hackett, President and CEO, Steelcase An inspiring guidebook filled with ways to alter space tofuel creative work and foster collaboration. Based on the work at the Stanford University d.school and itsEnvironments Collaborative Initiative, MakeSpace is a tool that shows how space can be intentionallymanipulated to ignite creativity. Appropriate for designers chargedwith creating new spaces or anyone interested in revamping anexisting space, this guide offers novel and non-obvious strategiesfor changing surroundings specifically to enhance the ways in whichteams and individuals communicate, work, play--and innovate. Inside are: Tools--tips on how to build everything from furniture, towall treatments, and rigging Situations--scenarios, and layouts for sparking creativeactivities Insights--bite-sized lessons designed to shortcut yourlearning curve Space Studies--candid stories with lessons on creatingspaces for making, learning, imagining, and connecting Design Template--a framework for understanding, planning,and building collaborative environments Make Space is a new and dynamic resource for activatingcreativity, communication and innovation across institutions,corporations, teams, and schools alike. Filled with tips andinstructions that can be approached from a wide variety ofangles, Make Space is a ready resource forempowering anyone to take control of an environment.