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Invent, Innovate, and Prosper: A Step-by-Step G...
9,95 € *
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You don't need to be lucky, or a genius, to create a successful invention. You just need a clear process to spark ideas and bring them to market.Michael Colburn is an inventor. He wasn't always, but he made himself into one and realized a powerful truth: Inventing is a skill anyone can master. Over the last four decades, he has created inventions and built businesses and partnerships worth millions of dollars based on his inventions.Michael's success was not an accident. With every invention, he followed a clear process for finding an idea, researching, testing, and bringing it to market. Along the way, Michael studied history's great creators and realized their processes were not very different from his. Artists, writers, inventors, entrepreneurs - they all follow a similar method for bringing ideas to life. We just so rarely get to see it.Invent, Innovate, and Prosper is a practical handbook for inventing based on Michael's decades of work as a successful inventor. He shares his step-by-step system for launching profitable inventions, along with the surprising real-life lessons that helped him thrive. You'll learn how to:Adopt a detective's mindset to find invention ideas in everyday lifeResearch your idea's viability and troubleshoot glitchesDesign, engineer, and build prototypes with minimal financial investmentPrepare and test your products for the marketMichael also profiles some of the world's most prolific inventors, from Alexander Graham Bell to Lori Greiner, and offers legal templates to help you navigate red tape. Whether you're already a maker or are just starting to brainstorm new products, you'll discover how to turn the kernel of an idea into a lucrative invention. 1. Language: English. Narrator: Joseph Scalora. Audio sample: http://samples.audible.de/bk/acx0/167315/bk_acx0_167315_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 30.05.2020
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Beginning iOS 6 Development
53,49 € *
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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode.  There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style

Anbieter: Dodax
Stand: 30.05.2020
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Beginning iPhone Development
53,49 € *
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The team that brought you the bestselling Beginning iPhone Development , the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1).You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features.Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application.From there, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!

Anbieter: Dodax
Stand: 30.05.2020
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Apress Beginning iOS 5 Development Software-Han...
53,49 € *
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The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. - The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers - Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective - Written in an accessible, easy-to-follow style What you’ll learn - Everything you need to know to develop your own bestselling iPhone and iPad apps - Best practices for optimizing your code and delivering great user experiences - How to create “universal” apps for both the iPhone and iPad - What is data persistence and why is it important - Get started with building cool, crisp User Interfaces - What and how to use Table Views - How to do graphics with Quartz and OpenGL ES - What geo app development features the new iOS 5 brings to the iPhone 4S - How to get your app in iCloud - And much much more... Who this book is for Everyone who wants to start developing for iPhone, iPod touch, and iPad!

Anbieter: Dodax
Stand: 30.05.2020
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Real Time Compressive Tracking By Image Processing
54,90 € *
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Despite that numerous algorithms have been proposed in the literature, object tracking remains a challenging problem due to appearance change caused bypose, illumination, occlusion, and motion, among others. An effective appearance model is of prime importance for the success of a tracking algorithm that has been attracting much attention in recent years. Tracking algorithms can be generally categorized as either generative or discriminative based on their appearance models. Generative tracking algorithms typically learn a model to represent the target object and then use it to search for the image region with minimal reconstruction error. Black et al. learn an off-line subspace model to represent the object of interest for tracking. The IVT method utilizes an incremental subspace model to adapt appearance changes. Recently, sparse representation has been used in the 1-tracker where an object is modeled by a sparse linear combination of target and trivial templates. However, the computational complexity of this tracker is rather high, thereby limiting its applications in real-time scenarios.

Anbieter: Dodax
Stand: 30.05.2020
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Beginning iOS 7 Development
48,14 € *
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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development , bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode.There's coverage of brand-new technologies, including a new chapter on Apple's Sprite Kit framework for game development, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates, and designed to take advantage of the latest Xcode features.Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application.From there, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!

Anbieter: Dodax
Stand: 30.05.2020
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Apress Beginning iPhone 3 Development Software-...
4,38 € *
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Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com. - The iPhone 3 update to the best-selling and most recommended book for iPhone developers - Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective - The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK What you’ll learn - Everything you need to know to develop your own best-selling iPhone apps - Best practices for optimizing your code and delivering great user experiences Who this book is for Anyone who wants to start developing for iPhone and iPod touch What's changed from the first edition of Beginning iPhone Development - All code samples have been updated to follow current Apple coding conventions - The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method - A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application - All the table view'related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell. - All known errata have been corrected - All projects have been rebuilt from scratch using the SDK 3.0 templates - Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK

Anbieter: Dodax
Stand: 30.05.2020
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Invent, Innovate, and Prosper
46,90 CHF *
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You don't need to be lucky, or a genius, to create a successful invention. You just need a clear process to spark ideas and bring them to market. Michael Colburn is an inventor. He wasn't always, but he made himself into one and realized a powerful truth: inventing is a skill anyone can master. Over the last four decades, he has created inventions and built businesses and partnerships worth millions of dollars based on his inventions. Michael's success was not an accident. With every invention, he followed a clear process for finding an idea, researching, testing, and bringing it to market. Along the way, Michael studied history's great creators and realized their processes were not very different from his. Artists, writers, inventors, entrepreneurs-they all follow a similar method for bringing ideas to life. We just so rarely get to see it. Invent, Innovate, and Prosper is a practical handbook for inventing based on Michael's decades of work as a successful inventor. He shares his step-by-step system for launching profitable inventions, along with the surprising real-life lessons that helped him thrive. You'll learn how to: Adopt a detective's mindset to find invention ideas in everyday life Research your idea's viability and troubleshoot glitches Design, engineer, and build prototypes with minimal financial investment Prepare and test your products for the market Michael also profiles some of the world's most prolific inventors, from Alexander Graham Bell to Lori Greiner, and offers legal templates to help you navigate red tape. Whether you're already a maker or are just starting to brainstorm new products, you'll discover how to turn the kernel of an idea into a lucrative invention.

Anbieter: Orell Fuessli CH
Stand: 30.05.2020
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Templates - Classic, Culture, Minimal, Nature
31,90 CHF *
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Als Templates werden gewöhn- lich Vorlagen für Weblogs, Textdokumente, DVD Menüs und ähnliches bezeichnet. Sie tragen dabei Namen wie Classic, Culture, Minimal oder Nature. Auch Einrichtungssti- le von Luxusapartments können mittlerweile auf diese Art ausgewählt werden. Das Buch »Templates – Classic, Culture, Minimal, Nature« o eriert in diesem Sinne Gestaltungselemente einer globalen Architektur der Gegenwart. Es beinhaltet 34 formatfüllende Fotogra en, die die Künstlerin Rebecca Ann Tess in neun Megastädten auf- genommen hat. Von einem dezen- ten Cover eingefasst, sind die Bilder auf exklusivem Papier in grossem Format reproduziert. Silbernes Vorsatzpapier und ein kurzer Werbetext auf dem Cover erinnern dabei an Werbe- broschüren für Luxusgüter. Aus verschiedenen Perspek- tiven und Distanzen zeigt Tess Städte in farbenfrohe, ver- führerische Muster aufgelöst. Die urbane Architektur redu- ziert sich dabei zu abstrakten Fragmenten aus grauem Beton, silbernen Stahl, buntem Glas und leuchtenden LEDs – die sich zu neuen Fassadenstruk- turen endlos kombinieren und weltweit reproduzieren lassen. Es scheint als könnte man die globale Stadt aus einem von vornherein begrenzten architek- tonischen Gestaltungskatalog zusammensetzen. Viele dieser Gebäude sind Sehenswürdigkei- ten, aus der Nähre betrachtet verlieren sie aber ihren Orts- bezug und werden stattdessen zu ortlosen Re ektionskörpern ihrer Selbst.

Anbieter: Orell Fuessli CH
Stand: 30.05.2020
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