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Architecture Scribble Book
11,88 € *
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Think like an architect and plan an underground house, design your own bridge and lots more in this entertaining write-in activity book, filled with ideas to brainstorm, puzzles to solve and objects to design. Includes downloadable templates and links to specially selected websites to find more architecture facts and activities.

Anbieter: buecher
Stand: 11.07.2020
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Loving the Self Affirmations: Healing Childhood...
9,95 € *
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This is my second book of affirmations. I am a life coach who specializes in helping wounded adult children from dysfunctional homes move beyond their childhood brainwashing, so they can manifest beyond the limiting templates they were taught to believe were real. My agenda is to create a movement among wounded others that allows them to understand that until they confront the templates that were created through innocuous brainwashing as children, they will live their lives unaware as to their true potential, like robots on autopilot. The affirmations in this book were created to work like missiles that go to the core of dysfunctional templates, which serve to help the brain reorganize what information it has stored in its memory bank as truth. Once a being is able to understand what thoughts are incorrect, the prefrontal cortex of the brain gets activated. The prefrontal cortex is where all logical reasoning takes place. As the brain digests the affirmations in this book, the CEO of the brain goes to work like magic. As time marches on, the person who is hearing these affirmations begins to think above and beyond the old templates and undergoes great paradigm shifts. 1. Language: English. Narrator: Gina E. Manegio. Audio sample: http://samples.audible.de/bk/acx0/047094/bk_acx0_047094_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 11.07.2020
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Effective C++
34,64 € *
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Effective C++ 3/e is a complete update of Effective C++ and Effective C++ 2/e . Like its predecessors, 3/e has 55 guidelines which contain better, more effective ways to write code, backed by specific examples. The second edition published in 1997, and was basically a face-lift of the first edition, keeping most of the same elements, and seven years later is still selling well. Now, Meyers has dramatically rejuvenated the material, including more than 30% brand-new material. Meyers began this edition by asking himself, "What are the 55 most important pieces of advice for practicing C++ programmers in 2005?" He also asked thousands of past users of his books this same question. This resulted in a completely new book. New material includes use of UML notation, thread safety, exception safety, design patterns, and templates. Any older material has been revitalized to reflect new ideas and strides in C++ development. Product Description "Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you've never read Effective C++ and you think you know everything about C++, think again." - Steve Schirripa, Software Engineer, Google"C++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scott's deep insight and distinctive ability to impart knowledge." - Gerhard Kreuzer, Research and Development Engineer, Siemens AG The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers' practical approach to C++ describes the rules of thumb used by the experts - the things they almost always do or almost always avoid doing - to produce clear, correct, efficient code. The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading. Important features of Effective C++ include: Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies. Applications of new "TR1" standard library functionality, along with comparisons to existing standard library components. Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate "the C++ way" of doing things. Features + Benefits Revision of the best seller. This is the market leading, second book on programming that every C++ programmer needs. ° Scott Meyers is one of the world's foremost experts on C++ software development. He is an excellent promoter of his books. ° More than 50% new material and complete updates of tried-and-true material to bring it up to 2005 standards. ° There is no better way to bring C++ programmers up to date on cutting edge practices than this book. It's a classic--the #1 book of its kind. Backcover "Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you've never read Effective C++ and you think you know everything about C++, think again." - Steve Schirripa, Software Engineer, Google"C++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scott's deep insight and distinctive ability to impart knowledge." - Gerhard Kreuzer, Research and Development Engineer, Siemens AG The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers' practical approach to C++ describes the rules of thumb used by the experts - the things they almost always do or almost always avoid doing - to produce clear, correct, efficient code. The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading. Important features of Effective C++ include: Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies. Applications of new "TR1" standard library functionality, along with comparisons to existing standard library components. Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate "the C++ way" of doing things. Preface xvAcknowledgments xviiIntroduction 1Chapter 1: Accustoming Yourself to C++ 11 Item 1: View C++ as a federation of languages. 11 Item 2: Prefer consts, enums, and inlines to #defines. 13 Item 3: Use const whenever possible. 17 Item 4: Make sure that objects are initialized before they're used. 26 Chapter 2: Constructors, Destructors, and Assignment Operators 34 Item 5: Know what functions C++ silently writes and calls. 34 Item 6: Explicitly disallow the use of compiler-generated functions you do not want. 37 Item 7: Declare destructors virtual in polymorphic base classes. 40 Item 8: Prevent exceptions from leaving destructors. 44 Item 9: Never call virtual functions during construction or destruction. 48 Item 10: Have assignment operators return a reference to *this. 52 Item 11: Handle assignment to self in operator=. 53 Item 12: Copy all parts of an object. 57 Chapter 3: Resource Management 61 Item 13: Use objects to manage resources. 61 Item 14: Think carefully about copying behavior in resource-managing classes. 66 Item 15: Provide access to raw resources in resource-managing classes. 69 Item 16: Use the same form in corresponding uses of new and delete. 73 Item 17: Store newed objects in smart pointers in standalone statements. 75 Chapter 4: Designs and Declarations 78 Item 18: Make interfaces easy to use correctly and hard to use incorrectly. 78 Item 19: Treat class design as type design. 84 Item 20: Prefer pass-by-reference-to-const to pass-by-value. 86 Item 21: Don't try to return a reference when you must return an object. 90 Item 22: Declare data members private. 94 Item 23: Prefer non-member non-friend functions to member functions. 98 Item 24: Declare non-member functions when type conversions should apply to all parameters. 102 Item 25: Consider support for a non-throwing swap. 106 Chapter 5: Implementations 113 Item 26: Postpone variable definitions as long as possible. 113 Item 27: Minimize casting. 116 Item 28: Avoid returning "handles" to object internals. 123 Item 29: Strive for exception-safe code. 127 Item 30: Understand the ins and outs of inlining. 134 Item 31: Minimize compilation dependencies between files. 140 Chapter 6: Inheritance and Object-Oriented Design 149 Item 32: Make sure public inheritance models "is-a." 150 Item 33: Avoid hiding inherited names. 156 Item 34: Differentiate between inheritance of interface and inheritance of implementation. 161 Item 35: Consider alternatives to virtual functions. 169 Item 36: Never redefine an inherited non-virtual function. 178 Item 37: Never redefine a function's inherited default parameter value. 180 Item 38: Model "has-a" or "is-implemented-in-terms-of" through composition. 184 Item 39: Use private inheritance judiciously. 187 Item 40: Use multiple inheritance judiciously. 192 Chapter 7: Templates and Generic Programming 199 Item 41: Understand implicit interfaces and compile-time polymorphism. 199 Item 42: Understand the two meanings of typename. 203 Item 43: Know how to access names in templatized base classes. 207 Item 44: Factor parameter-independent code out of templates. 212 Item 45: Use member function templates to accept "all compatible types." 218 Item 46: Define non-member functions inside templates when type conversions are desired. 222 Item 47: Use traits classes for information about types. 226 Item 48: Be aware of template metaprogramming. 233 Chapter 8: Customizing new and delete 239 Item 49: Understand the behavior of the new-handler. 240 Item 50: Understand when it makes sense to replace new and delete. 247 Item 51: Adhere to convention when writing new and delete. 252 Item 52: Write placement delete if you write placement new. 256 Chapter 9: Miscellany 262 Item 53: Pay attention to compiler warnings. 262 Item 54: Familiarize yourself with the standard library, including TR1. 263 Item 55: Familiarize yourself with Boost. 269 Appendix A: Beyond Effective C++ 273Appendix B: Item Mappings Between Second and Third Editions 277Index 280Effective C++ 3/e is a complete update of Effective C++ and Effective C++ 2/e . Like its predecessors, 3/e has 55 guidelines which contain better, more effective ways to write code, backed by specific examples. The second edition published in 1997, and was basically a face-lift of the first edition, keeping most of the same elements, and seven years later is still selling well. Now, Meyers has dramatically rejuvenated the material, including more than 50% brand-new material. Meyers began this edition by asking himself, What are the 55 most important pieces of advice for practicing C++ programmers in 2005? He also asked thousands of past users of his books this same question. This resulted in a completely new book. New material includes use of UML notation, thread safety, exception safety, design patterns, and templates. Any older material has been revitalized to reflect new ideas and strides in C++ development.

Anbieter: buecher
Stand: 11.07.2020
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Effective C++
34,64 € *
ggf. zzgl. Versand

Effective C++ 3/e is a complete update of Effective C++ and Effective C++ 2/e . Like its predecessors, 3/e has 55 guidelines which contain better, more effective ways to write code, backed by specific examples. The second edition published in 1997, and was basically a face-lift of the first edition, keeping most of the same elements, and seven years later is still selling well. Now, Meyers has dramatically rejuvenated the material, including more than 30% brand-new material. Meyers began this edition by asking himself, "What are the 55 most important pieces of advice for practicing C++ programmers in 2005?" He also asked thousands of past users of his books this same question. This resulted in a completely new book. New material includes use of UML notation, thread safety, exception safety, design patterns, and templates. Any older material has been revitalized to reflect new ideas and strides in C++ development. Product Description "Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you've never read Effective C++ and you think you know everything about C++, think again." - Steve Schirripa, Software Engineer, Google"C++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scott's deep insight and distinctive ability to impart knowledge." - Gerhard Kreuzer, Research and Development Engineer, Siemens AG The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers' practical approach to C++ describes the rules of thumb used by the experts - the things they almost always do or almost always avoid doing - to produce clear, correct, efficient code. The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading. Important features of Effective C++ include: Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies. Applications of new "TR1" standard library functionality, along with comparisons to existing standard library components. Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate "the C++ way" of doing things. Features + Benefits Revision of the best seller. This is the market leading, second book on programming that every C++ programmer needs. ° Scott Meyers is one of the world's foremost experts on C++ software development. He is an excellent promoter of his books. ° More than 50% new material and complete updates of tried-and-true material to bring it up to 2005 standards. ° There is no better way to bring C++ programmers up to date on cutting edge practices than this book. It's a classic--the #1 book of its kind. Backcover "Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you've never read Effective C++ and you think you know everything about C++, think again." - Steve Schirripa, Software Engineer, Google"C++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scott's deep insight and distinctive ability to impart knowledge." - Gerhard Kreuzer, Research and Development Engineer, Siemens AG The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers' practical approach to C++ describes the rules of thumb used by the experts - the things they almost always do or almost always avoid doing - to produce clear, correct, efficient code. The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading. Important features of Effective C++ include: Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies. Applications of new "TR1" standard library functionality, along with comparisons to existing standard library components. Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate "the C++ way" of doing things. Preface xvAcknowledgments xviiIntroduction 1Chapter 1: Accustoming Yourself to C++ 11 Item 1: View C++ as a federation of languages. 11 Item 2: Prefer consts, enums, and inlines to #defines. 13 Item 3: Use const whenever possible. 17 Item 4: Make sure that objects are initialized before they're used. 26 Chapter 2: Constructors, Destructors, and Assignment Operators 34 Item 5: Know what functions C++ silently writes and calls. 34 Item 6: Explicitly disallow the use of compiler-generated functions you do not want. 37 Item 7: Declare destructors virtual in polymorphic base classes. 40 Item 8: Prevent exceptions from leaving destructors. 44 Item 9: Never call virtual functions during construction or destruction. 48 Item 10: Have assignment operators return a reference to *this. 52 Item 11: Handle assignment to self in operator=. 53 Item 12: Copy all parts of an object. 57 Chapter 3: Resource Management 61 Item 13: Use objects to manage resources. 61 Item 14: Think carefully about copying behavior in resource-managing classes. 66 Item 15: Provide access to raw resources in resource-managing classes. 69 Item 16: Use the same form in corresponding uses of new and delete. 73 Item 17: Store newed objects in smart pointers in standalone statements. 75 Chapter 4: Designs and Declarations 78 Item 18: Make interfaces easy to use correctly and hard to use incorrectly. 78 Item 19: Treat class design as type design. 84 Item 20: Prefer pass-by-reference-to-const to pass-by-value. 86 Item 21: Don't try to return a reference when you must return an object. 90 Item 22: Declare data members private. 94 Item 23: Prefer non-member non-friend functions to member functions. 98 Item 24: Declare non-member functions when type conversions should apply to all parameters. 102 Item 25: Consider support for a non-throwing swap. 106 Chapter 5: Implementations 113 Item 26: Postpone variable definitions as long as possible. 113 Item 27: Minimize casting. 116 Item 28: Avoid returning "handles" to object internals. 123 Item 29: Strive for exception-safe code. 127 Item 30: Understand the ins and outs of inlining. 134 Item 31: Minimize compilation dependencies between files. 140 Chapter 6: Inheritance and Object-Oriented Design 149 Item 32: Make sure public inheritance models "is-a." 150 Item 33: Avoid hiding inherited names. 156 Item 34: Differentiate between inheritance of interface and inheritance of implementation. 161 Item 35: Consider alternatives to virtual functions. 169 Item 36: Never redefine an inherited non-virtual function. 178 Item 37: Never redefine a function's inherited default parameter value. 180 Item 38: Model "has-a" or "is-implemented-in-terms-of" through composition. 184 Item 39: Use private inheritance judiciously. 187 Item 40: Use multiple inheritance judiciously. 192 Chapter 7: Templates and Generic Programming 199 Item 41: Understand implicit interfaces and compile-time polymorphism. 199 Item 42: Understand the two meanings of typename. 203 Item 43: Know how to access names in templatized base classes. 207 Item 44: Factor parameter-independent code out of templates. 212 Item 45: Use member function templates to accept "all compatible types." 218 Item 46: Define non-member functions inside templates when type conversions are desired. 222 Item 47: Use traits classes for information about types. 226 Item 48: Be aware of template metaprogramming. 233 Chapter 8: Customizing new and delete 239 Item 49: Understand the behavior of the new-handler. 240 Item 50: Understand when it makes sense to replace new and delete. 247 Item 51: Adhere to convention when writing new and delete. 252 Item 52: Write placement delete if you write placement new. 256 Chapter 9: Miscellany 262 Item 53: Pay attention to compiler warnings. 262 Item 54: Familiarize yourself with the standard library, including TR1. 263 Item 55: Familiarize yourself with Boost. 269 Appendix A: Beyond Effective C++ 273Appendix B: Item Mappings Between Second and Third Editions 277Index 280Effective C++ 3/e is a complete update of Effective C++ and Effective C++ 2/e . Like its predecessors, 3/e has 55 guidelines which contain better, more effective ways to write code, backed by specific examples. The second edition published in 1997, and was basically a face-lift of the first edition, keeping most of the same elements, and seven years later is still selling well. Now, Meyers has dramatically rejuvenated the material, including more than 50% brand-new material. Meyers began this edition by asking himself, What are the 55 most important pieces of advice for practicing C++ programmers in 2005? He also asked thousands of past users of his books this same question. This resulted in a completely new book. New material includes use of UML notation, thread safety, exception safety, design patterns, and templates. Any older material has been revitalized to reflect new ideas and strides in C++ development.

Anbieter: buecher
Stand: 11.07.2020
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The Artist's Guide to Not Growing Up , Hörbuch,...
9,95 € *
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The Artist's Guide to Not Growing Up is the audiobook that all aspiring and practicing artists should hear. In 15 chapters, author Daniel James aims to educate, inspire, and comfort artists and creatives (suitable for any type of artist from writers to actors to painters, YouTubers and musicians) around the world in their lifelong struggle to be true to their art. Forget script-writing templates, forget clever software, forget best-seller masterclasses. This is a totally different approach to what success as an artist actually is - and how to achieve it each and every day of your life.Addressing subjects such as why we create and who we are really doing it for - this epically minimal work of nonfiction compresses 20 years of learnings from success and failure as an artist into a single audiobook that you will return to again and again through the course of your life as an artist.Can you afford to continue making the same mistakes? Creating for the wrong people and the wrong reasons? Not recognizing your own successes that you do have because you're so focused on the ones that you think other people value? If so, perhaps The Artist's Guide is not for you.Otherwise, it's probably worth a try. It could save you decades of going in the wrong direction. So, get yourself a copy and get stuck in to the most useful audiobook on your creative career you can find in 2019. 1. Language: English. Narrator: Daniel James. Audio sample: http://samples.audible.de/bk/acx0/165079/bk_acx0_165079_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 11.07.2020
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Money Making Phone Sales Scripts: Powerful Phon...
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Get proven and tested phone sales scripts to persuade anyone to buy from you - and increase your income, closing rate, and selling skills!No matter what business are you in, what an awesome (or lame) product you have, or how it can change the world - nothing happens until a sale is made.In today's skeptical world, it seems like selling over the phone is a hard, almost impossible task. Everybody wants to "think about it" with Dr.Google, delay the decision to a later time, or even closing the phone the minute you start pitching an idea.In Money Making Phone Sales Scripts, you will get on a silver platter powerful, persuading sales scripts that you can adjust to your business - and increase your sales, income, and make selling much, much easier and simpler than you might think.Here's what you can expect:Brilliant opening sales script - never get prospects hanging up on your intro!Handling resistance to the call - Forget about "it's not a good time to talk" and get your leads excited to speak with you right nowGet powerful templates of amazing sales presentationsDiscover over 30 scripts for closing the sale, and avoid unnecessary objectionsObjections rebuttals - Reveal the scripts that can actually help you handle objections (not just in theory - in real life)!And much, much more!Bonus: Get extra scripts for qualification, callbacks and follow-ups!It's time to become the best salesman you can be! Get this audiobook now and get your new powerful scripts! 1. Language: English. Narrator: Kip Ferguson. Audio sample: http://samples.audible.de/bk/acx0/167879/bk_acx0_167879_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 11.07.2020
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Decide to Play Great Poker:  A Strategy Guide t...
9,95 € *
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Ask the great poker players how they'd play a hand and the answer is always "it depends." That answer can be infuriating. But guess what? It really does depend. The key to becoming a great poker player is in knowing what it depends on. At last there's a book that gives you that answer. Poker is a game of so many variables; table position, flop texture, the number of players in a hand, the personalities of your opponents, and so much more. Decide to Play Great Poker teaches you how to identify and analyze those variables, interchange them within basic game-situation templates, and become knowledgeable, comfortable, and confident in any poker situation. Instead of just dictating a bunch of rules that work only some of the time, this book teaches you to become a great poker thinker and strategist so that you can expertly navigate any poker challenge you encounter. Most players think the goal of poker is to make money. They're wrong! The goal of poker is to make good decisions. Money is simply the way you measure how well you're meeting that objective. So if you're ready to start making world-class decisions at the poker table - and to reap the substantial rewards that those decisions will yield - all you have to do is decide: Decide to Play Great Poker now. You'll never be vexed by "it depends" again. 1. Language: English. Narrator: Annie Duke. Audio sample: http://samples.audible.de/bk/novo/000013/bk_novo_000013_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 11.07.2020
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The BOLD Business Book: A Strategy Guide to Sta...
9,95 € *
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Remember that great business book you actually listened to? You will.A million dollars of real-world business stories and powerful advice packed in this audiobook. Let's suppose you were considering starting or improving your business. Suppose you wanted to make more money and have the free time to enjoy it. Let's just say that you want to be able to have your business work for you. Maybe you are not there yet, but the vision is real. This book is for you.Buy the book. Download the book. Listen to the book. Take action. Get phenomenal results.It starts with the first step: stories and wit. With real stories and a witty sense of style, this is the business book that does not rival a desert in dryness, although, it does dowse you in useful content.You know how most business books give you a tidbit or two to take with you and are otherwise filled with pure drivel? How many tidbits do you think we packed into The BOLD Business Book? This is the business book you will listen to over and over again and give away to your friends who are on a similar BOLD path. What does The BOLD Business Book include? Powerful real world advice on:MarketingEmployeesMaking MoneyGaining FREEDOMTime ManagementMeetingsEmailsCommunicationAdvertisingLeadershipServiceSalesFailureManagementCash FlowAccountingTaxesWhew!Best Business Book: This is one of the best business books because it dares to talk about things that most other business books are afraid to. Things like what to wear in business, as well as what to do at a networking event and email templates to help gain connections.Enjoy with Beer: This business book also includes real world experiences and stories from real people with real businesses. This is the business book you need. 1. Language: English. Narrator: James Kademan. Audio sample: http://samples.audible.de/bk/acx0/105995/bk_acx0_105995_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 11.07.2020
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Wish Granted! Tips, Tools, and Templates to Wri...
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Grant writing shouldn't feel like a trip to the dentist. Take the pain out of the process with this innovative and fun, yes fun, guide. Learn all the inside tips and tools of the grant-writing trade in this easy-to-listen-to and upbeat book. This book is definitely for you if: You break out in a cold sweat when your boss mentions the word "grant." You've been tempted to throw your computer against the wall while writing a grant. You happily tell stakeholders there's plenty of grants out there...but haven't the faintest idea how to write and get one! You think you can send out a bog-standard letter to a bunch of organizations and get funded. Your eyes glaze over when you're presented with grant writing jargon and acronyms. Your organization's grant success A-game has recently slipped and needs a good 'ole boost. You find yourself saying, "Aargh!" a lot while doing any or all the above. If these things resonate with you, Wish Granted! Tips, Tools, & Templates to Write a Winning Grant is your savior. It's a proven step-by-step system to help you write competitive grants. Holly Rustick has secured millions and millions of dollars for organizations worldwide, and in this audiobook, she shares her system with you. What you will learn from this book: The myths and truths about grants The different grant categories The grant mindset The five basic parts of writing a grant Are you ready to become a grant-writing master? C'mon, what have you got to lose? Oh right, all that grant money.... 1. Language: English. Narrator: Holly Rustick. Audio sample: http://samples.audible.de/bk/acx0/098993/bk_acx0_098993_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 11.07.2020
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